Despite various rumours and news reports Kinect-less Xbox One owners will not be getting a performance boost over those who choose to attach the Kinect to their console. Whilst many thought simply unplugging the Kinect would give the Xbox One console a performance boost, this just isn’t the case.
This was the clarification coming directly from Microsoft HQ, The decision to make the Kinect a non-mandatory part of the Xbox One console means that the processing power once reserved for the Kinect now can be used elsewhere, should developers choose to do so. Meaning games that don’t support the Kinect have a bit more power to play around with. But rather than this be a console by console concept, it is infact on a title by title basis.
Microsoft stated –
“For consumers, simply unplugging Kinect will not impact the performance of Xbox One, “The June SDK released to developers gives them access to additional GPU resources previously reserved for Kinect and system functions. Accessing the additional GPU resources is done by the developer, and how developers choose to access the extra GPU performance for their games is up to them.”
“For titles that ship in the future, if a developer has taken advantage of this SDK change they may access this additional GPU resource. We have started working with a number of developers on how they can best take advantage of these changes, and we’ll have more to share in the future.”
Being a Kinect owner myself i am pleased this isn’t the case. Maybe Microsoft are simply expecting sales for the Kinect-less Xbox One bundle to be higher than the first Xbox One bundle.
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