At the time of this writing, approximately 94.5 million enemies have been killed in XCOM 2. On the 17th of March, Commanders will be able to reach 100 million in styyyyle (that’s right, not style, styyyyle).
XCOM 2‘s first piece of DLC, Anarchy’s Children, launches from the Avenger in just over a week. A purely cosmetic DLC, Anarchy’s Children will over 100 new customization options, including hairstyles, armour, and masks. When scaring Sectoids with your 95% hit chance isn’t enough (it’s lower than that, trust me), some bandit face paint just might do the trick.
XCOM 2 released in early February on the PC as a direct sequel to 2012’s XCOM: Enemy Unknown. Set twenty years after the first game, XCOM 2 assumes that the war in the original game was lost, and has the player fighting the aliens who have spent two decades convincing the world that they came to Earth with peaceful intentions, and that the XCOM military force is a terrorist organization. A turn-based strategy game, XCOM 2 has the player controlling a team of soldiers against ADVENT, a military organization working with the aliens. The player must complete a series of campaign missions to win, all the while gaining intel on ADVENT and the aliens, as well as side missions that award supplies, intel, or weaken the enemy’s position. Players must also work to hinder or reverse completion of the Avatar Project, which results in an immediate loss if finished.
Anarchy’s Children comes with a price tag of US$4.99, but is also included in the Reinforcement Pack, XCOM 2’s DLC package. The Reinforcement Pack will cost US$19.99 / € 19,99 / £ 15.99 and also includes Alien Hunters and Shen’s Last Gift, gameplay DLCs set to launch in the summer. For more information about Anarchy’s Children, check out XCOM 2‘s official site.
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